Here you can configure platform-specific details. In the General tab, you can configure some top-level details of your game like the Title, configure the loading screen, etc.Īdditionally, there is a tab for each additional platform. Notice the Gear to the right of the drop-down? This is the same as the Tools->Publishing Settings… menu and is where you configure the properties of your game. Select the Publish tab, then in the drop-down pick your build target then hit the play icon. You can also create/run a game build using the toolbar panel at the top. Simply select the Tools Menu then select the target you want to build for or use one of the hotkey combos shown to the right, such as Ctrl+F10 to run the EXE version.Īssuming everything went correctly, your app should be displayed in a new window. Now that we know the basics of the user interface, let’s take a look at how you run your application. Hit Ctrl+W again to switch back to textured mode. If you would prefer a wireframe view, simply click Ctrl + W with the desired viewport highlighted. You can also remove all but the default viewport by clicking the X in the top right-hand corner of the viewport. You can continue to add more and more viewports until things are configured the way you prefer: You can then resize the windows by clicking the pane between them. Let go of the mouse button to dock in this location: Simply drag the window over the area you’d like to dock it to and a gray rectangle will be displayed. However, if you are using a single display you may instead want to dock this window into the main interface. This can be handy if you have multiple monitors. This will create a new window showing the selected viewport. Simply select the menu View->Add Viewport then choose the starting position of the camera. You can also have multiple viewports into your scene. These can also be selected using F1, F2, F3, and F4 respectively. This toolbar can be used to switch between predefined cameras: You can also accomplish the same thing using the Q, W, E, and R key respectively. You can switch between selection, translation, rotation, and scaling using this toolbar: The selected objects’ details will be displayed in the Properties panel. You zoom in and out using the scroll wheel or by holding down the right mouse button. You can pan the view around by holding down the middle mouse button. The 3D view is your eye into your game world. A skybox is simply an inverted box with sky textures pasted on each face, giving the illusion of a sky around the scene. You will now be presented with the main CopperCube interface:īy default, our scene consists of a textured Cube mesh and a skybox. When you first launch CopperCube, you will be presented with this dialog: Let’s start things off by creating our first project. CopperCube is available in both Mac and Windows versions, sorry Linux developers, there is no native binary although apparently it runs just fine in WINE. Make sure you locate the 6.x version, as both 5.x and 6.x are available on Steam and are very different downloads due to the license changes! If you own a commercial version of CopperCube 5, this tutorial should mostly still be applicable, but the 5.x free version is very limited in functionality. There are two ways to acquire CopperCube, you can go directly to the CopperCube website and download there, or you can download the engine using Steam. While we are using the free version in this tutorial, everything we cover will be applicable to all versions of CopperCube available. Additionally, there are additional graphic effects available in the pro version, while the final version also contains the C++ source code. The major difference between the free and paid versions of CopperCube is the requirement to display a splash screen when your game starts. This tutorial will take a step by step journey through the process of creating a game using the CopperCube game engine.įor this tutorial, we will be using the free version of CopperCube. CopperCube is among the easiest to use 3D engines available, enabling you to make a game without requiring any programming at all, while giving you the ability to code in JavaScript if you prefer. Therefore here on we have created this tutorial series that introduces you to this game engine. With the release of CopperCube 6, there is now a free version available, making this game engine far more accessible than it was before.
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